找回密码
 立即注册
查看: 3146|回复: 0

[官网消息] 新博客以及新项目:Cube World Omega

[复制链接]

181

主题

9

回帖

540

积分

管理员

积分
540
发表于 2023-5-31 19:37:55 | 显示全部楼层 |阅读模式

马上注册,结交更多好友,享用更多功能,让你轻松玩转社区。

您需要 登录 才可以下载或查看,没有账号?立即注册

×
原文地址:https://wollay.com/2023/05/25/new-blog-and-new-project-cube-world-omega/
发布时间:2023/05/25
原文标题:New blog and new project: Cube World Omega
原文:
Hi everybody, I’m currently working on a new version of Cube World. I chose the project title Cube World Omega as a reference to Cube World Alpha, because I’d like to develop it in the spirit of that version, but with a new engine and new features.

I made a video to show you some new stuff:
Video: https://www.youtube.com/watch?v=rV02AHItgV4

New engine
The game has a completely new graphics engine based on Vulkan.
I added some ambient things like moving clouds, jiggling tree leaves and water waves as well as weather effects such as rain and snow. Also, water in colder areas can now be frozen with a slippery ice surface.

Procedural Models
The biggest change I’m working on is procedural models. All creatures in the world, including players, NPCs, pets, are now procedurally generated so that basically each creature is unique. No part of a character is hand-modeled, neither hair, face nor hands – everything is generated by an algorithm.
<image>

This also allows me to easily add facial expressions to each model. Here are some examples:
<image><image><image>
<image><image>
Also items such as weapons and armor will be procedurally generated

New GUI
The GUI gets an overhaul, too. Here’s a first look:
<image>
I’m also planning to bring back experience, leveling and skill trees for this version.

Music
By the way, I’m uploading my music to Soundcloud:
https://soundcloud.com/wol_lay
Here is the track from the latest video.

翻译:
大家好,我目前正在开发一个新版本的《Cube World》。我选择项目Cube World Omega作为名称,并以Cube World Alpha作为参考,因为我想以该版本的内核来开发它,但要有新的引擎和新的功能。

我做了一个视频,向你展示一些新的东西:

论坛内视频地址:点击前往


新引擎
游戏有一个全新的基于Vulkan的图形引擎。
我添加了一些环境方面的东西,如移动的云、抖动的树叶和水波,以及天气效果,比如雨和雪。另外,寒冷地区的水现在会被冻结成滑溜溜的冰面。

程序化模型
一个最大的改变是我正在着手的程序化模型。世界里的所有生物,包括玩家、NPC、宠物,现在都是程序化生成的,所以基本上每个生物都是独一无二的。角色的任何部分都不是手工建模的,无论是头发、脸还是手 —— 一切都由算法生成。
1.jpg
这也使我能够轻松地给每个模型添加面部表情。这里有一些例子:
2.jpg 3.jpg 4.jpg
5.jpg 6.jpg
此外,诸如武器和盔甲等物品也将由算法生成。

新的GUI
GUI也得到了彻底的改造。这里有一个初步的外观展示:
7.jpg
我还计划在这个版本中恢复经验、等级和技能树的设定。

音乐
顺带一提,我正在把我的音乐上传到Soundcloud:
https://soundcloud.com/wol_lay
这里是最新视频中的曲目。

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|Cube World中文社区 |网站地图

GMT+8, 2024-10-31 02:07 , Processed in 0.012084 second(s), 22 queries .

Powered by Discuz! X3.5

© 2001-2020 Cube World 中文社区.

快速回复 返回顶部 返回列表